lördag 10 december 2016

The Walking Dead: All Out War review

As you may have noticed earlier I backed the TWD: AOW kickstarter (if you read that out aloud it sounds like when you stub your toe in the middle of the night -- "Twudd! Aowww!"). If you didn't know, you can read a slight rant about the kickstarter and look at my first painted figures here with some more figures here.

Anyway, if you haven't been living under a rock for the last ten years you can't have missed The Walking Dead -- either the TV show or the comic. There have been boardgames based on both, and there's a cooperative miniatures game in the works based on the TV show. Like the LotR and Hobbit franchise, there are licenses for both the books and the movies. Hence the long title, The Walking Dead: All Out War, to set the game apart from the other games. This game is not cooperative, instead groups of survivors clash against each other with the zombies as sort of moving hazardous terrain.

The comic. The TV show is slightly more colourful. Slightly.
I must confess that I haven't read the comic and only watched a couple of episodes of the TV show. But who doesn't love a good zombie game? Well I do, and I liked how the game looked in the kickstarter. I didn't go all in like most people, but I got the base game and quite a lot of stretch goals for the princely sum of 75 dollars. I think I got a good deal. For the purposes of this review though, I'm only going to look at the core game.

Warning, lots of rambling and pictures ahead! (Maybe also some spoilers, I don't know.)